There has hardly been any news since the first reveal of OnLive to the world at GDC 2009 in San Francisco. When Steve Perlman, the CEO of the games-on-demand service and one of the inventors of Apple’s QuickTime technology, took center stage at the press briefing to introduce the gaming community to his newest project OnLive — he was met with both praise and criticism. Some people thought this ambitious “cloud-gaming” service was the future of gaming, while many others thought there is no way this technology will work with the functionality of today’s Internet capabilities. But with all these questions, most people always seem to ask the same one; how much will the consumer have to spend in order to use the service?
A few days ago, a video of Perlman was uploaded onto youtube, where he went back to his old school Columbia University and discussed his next endeavor. While nothing to new was unveiled, he did briefly mentioned something interesting about the MicroConsole. If you are unfamiliar with OnLive, it is a gaming service that lets players stream videogames using the Internet. The player has a couple of options to do so. One, they can download a 1MB program that lets them play a game directly to their computer, without downloading. The second way is to somehow get their hands on the MicroConsole and play the games the same way, but on their television. (more…)