Posts Tagged ‘OnLive’
It’s official, the videogame streaming service OnLive will debut on June 17 in the US, which is also the last day of E3. Their will be a monthly subscription of $14.95 and other fees like renting or owning a game will be extra.
According to COO Mike McGarvey, who talked to MCV, the membership price “provides access to an ever-increasing library of high-end, new release game content and a host of exclusive community feature such as Brag Clips and massive spectating.” He also noted that “individual titles will be available for purchase or rental on an a la carte basis. Specific game pricing, including rentals,purchases and loyalty programs, will be announced prior to the consumer launch event at E3. We’ll also be announcing additional loyalty and discount programs for consumers in the coming months.”
When the service launches, it will only be available for both the PC and Mac; however, the home Micro Console — which allows games to played on any TV — is scheduled before years end. “For the initial rollout of the consumer service, we are focusing on delivering high-performance games to PCs and Macs and we will be making an announcement regarding our plans for the MicroConsole rollout later on in the year,” said McGarvey.
Three titles have been confirmed when OnLive launches on the internet, which are Ubisoft’s Assassin’s Creed II and Prince of Persia: The Forgotten Sands, along with THQ’s Metro 2033. Although, expect more to be announced soon — maybe even tonight when OnLive has a keynote during GDC.
It’s been known for awhile that Electronic Arts, Ubisoft, Take-Two Interactive, Warner Bros and THQ have all jumped on the OnLive bandwagon. However, up until this point the biggest publisher in the world — Activision — has yet to be sold on the streaming service concept.
After the jump, read about what I think is the biggest hurdle for OnLive. (more…)
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There has hardly been any news since the first reveal of OnLive to the world at GDC 2009 in San Francisco. When Steve Perlman, the CEO of the games-on-demand service and one of the inventors of Apple’s QuickTime technology, took center stage at the press briefing to introduce the gaming community to his newest project OnLive — he was met with both praise and criticism. Some people thought this ambitious “cloud-gaming” service was the future of gaming, while many others thought there is no way this technology will work with the functionality of today’s Internet capabilities. But with all these questions, most people always seem to ask the same one; how much will the consumer have to spend in order to use the service?
A few days ago, a video of Perlman was uploaded onto youtube, where he went back to his old school Columbia University and discussed his next endeavor. While nothing to new was unveiled, he did briefly mentioned something interesting about the MicroConsole. If you are unfamiliar with OnLive, it is a gaming service that lets players stream videogames using the Internet. The player has a couple of options to do so. One, they can download a 1MB program that lets them play a game directly to their computer, without downloading. The second way is to somehow get their hands on the MicroConsole and play the games the same way, but on their television. (more…)
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During the Game Developers Conference in San Francisco earlier in the year, Steve Perlman revealed to the world an ambitious videogame project called OnLive. In a nut shell, the service is a new way for gamers to play their favorite videogame, but not actually own any hardware. All they would need in theory is a computer, even an inexpensive one at that, hooked up to the Internet and they could play pretty much any advance game using just a web browser. Basically, the games players would be playing, are being streamed from a sever hundreds of miles away to their computer or television.
The service was with met with a bunch of speculation from all sides of the spectrum. Some people thought it was the future of the industry. While others thought the technology would be too imperfect and the problems customers would face, would ultimately kill the idea. No one knows exactly what kind of impact OnLive is going to make, but it certainly has made an impression to the videogame universe.
Today marked an important day for OnLive because the “cloud” gaming service has entered into its first closed beta stage. The announcement was just posted on Steve Perlman blog. “I’m very excited to say that we are now opening the OnLive Beta to outside gamers who signed up on our website,” wrote Perlman. “It’s not too late to sign up if you haven’t already. We are very much looking forward to hearing from gamers all about their experience with the OnLive Service.” “[The] beta is an AWESOME milestone for OnLive, capping many years of work. We’re really looking forward to hearing what you think,” he later wrote.
I for one am excited about the possibility of OnLive. While it’s hard to argue to think there won’t be any issues with trying to stream a videogame using the Internet, it’s also hard to believe this couldn’t be the future. The idea of playing the most advance videogames in my home but not have to worry about spending money on hardware, is intriguing.
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Easily the biggest story to come out of the Gamers Developers Conference in San Francisco this year, was the new cloud gaming service OnLive. The new on-demand gaming platform, according to the company, will revolutionize the industry by streaming video games directly to your TV and/or computer. While the concept certainly sounds like it could have major potential, more people want to try it before they deem it as the future of the industry.
The largest stage in the video game business is no question E3, so it would be obvious that OnLive would be set to make its second appearance to the world at the expo. Well that would make sense, right?
According to the COO Mike McGarvey, OnLive will not be demonstrated at the show. “More than anything, E3 is a retail-oriented conference, both for retail platforms and retail publishers, and OnLive is neither,” he wrote on his blog, and later wrote that is why their service will not be on the show floor.
While I understand what he means by saying it’s a “retail-oriented,” I just think some kind of presence is important to the name OnLive. I’m assuming McGarvey believes that having the service at E3, could actually damage their hype. While the big three companies are showing off their products for the first time, OnLive would most likely demoing games that we already played, some as much as a year ago. Sure the concept is neat, but the people attending the show want to experience God of War 3 and not Prince of Persia. So it does make sense why they choose not to be at the event.
But not being there at all, also runs a risk. While McGarvey & company owned GDC, mostly because the show isn’t really about showing off products, not being at E3 altogether, doesn’t help their image either. On June 4th, which is the next day after E3 ends, people will start to care even less about the cloud service because the new products that most gamers truly care about, have debuted.
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Last night, we learned about the new gaming service called OnLive. The system/service is the first of its kind, where the player can essentially stream games straight to consumer’s computer and/or TV. Instead of buying a game and purchasing the hardware to go with it, anyone can play a high quality game like Crysis, but on a low end computer or even a TV. We’re not sure what to think about it, but its highly ambitious, nonetheless. Click here to read more about it. If you already know about it, continue to read below.
A lot of people are wondering if this is the future of gaming. While we think it most certainly could be, we’re just not convinced right now is that time. OnLive could easily coin the phrase “ahead of its time.” Although, if this is something that Sony, Nintendo and Microsoft are interested in, they might have a problem doing so. According to the lead creator of OnLive Steve Pearlman, who spoke with MTV, he suggests that they have the technology locked until at least 2022, because of a patent.
“OnLive’s patents also cover the layers of all the technology built on top of that compression that would be necessary to deliver a practical video game service offering. The first patents expire in 2022, so we have at least 11 years to establish our business before there is a clone.”
Now, if this proves to be a successes and threatens the gaming hardware companies, this doesn’t mean they can’t do something similar. It just means by law, they can’t use the same method. So if Microsoft decided streaming a video game is the future, they would have to develop their own technology, which could take sometime to create.
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Rearden Studios has announced a new gaming device that is well…extremely ambitious. The system uses a subscription based service called OnLive, where players can stream (not download) PC games right to their television set, PC or Mac. The company has been working on the technology for the last seven years and hopes they can create a successful “interactive video compression,” much like what youtube did with streaming video. Because every game would be on the OnLive servers throughout the country, there is not a need for the consumer to purchase a copy of the game. On top of that, there wouldn’t be a reason to upgrade a system nor a computer. With all that in mind, Rearden Studios confirms they could deliver Crysis type graphics — with all the settings up as high as they can go. Because they have been working on the streaming technology for years, they have the lag down to “about a millisecond,” which is incredible.
Providing the user has a 5 megabit Internet connection, games could be ‘streamed’ in real-time with 720p resolution. However, if its 1.5 megabits — you are looking at standard definition. Rearden Studios promises OnLive will feature 16 games during launch, although which titles they would have not been released. However, when we judged some of the screens, it showed off: Mirror’s Edge, Fear 2, Crysis Wars, Burnout, Company of Heros, World of Goo, Riddick, Tomb Raider, among others.
We’re not to sure what to think about this, but we figured we’d see something like this one day — just not this soon. We could definitely see people buying into the system, but it really comes down to pricing. Not just the unit, but also the games.
Be sure to check back, because the official press conference will be tonight at 7:15 p.m. PST during GDC. We’ll be sure to bring you more info when it breaks.
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