Ubisoft opened their E3 press conference today with a surprise; Matt Stone and Trey Parker have been working on another South Park. South Park: The Fractured But Wholeonce again follows the “New Kid,” but instead of exploring the town parodying Lord of the Rings characters, they’re now cosplaying as super heroes.
The creators of the show have ditched Obsidian Entertainment, and have been working with Ubisoft San Francisco to develop the RPG comedy adventure.
The original game,The Stick of Truth was in development hell because the original publisher of the game was THQ, who in the middle of development, was in the process of bankruptcy and eventually closed its doors for good. Soon after the company was shut down, Ubisoft purchased the rights to distribute the title, but it was riddled with delays.
Once the game was finally released in 2014, it was thankfully met with high praise from both fans of the show, and gamers with its deep RPG elements.
During the E3 press conference, Parker and Stone admitted they had no plans to develop another video game after the Stick of Truth. That changed however, after the game’s release, and I presume its success. According to them though, they now comprehend how to create a game, while the SoT was a learning experience and that convince them to give it a go again. If that’s the case, it will be interesting to see how they evolved as game developers once the sequel is released.
South Park: The Fractured But Whole will be available on all major consoles.
Imagine that! Conan O’Brien still has a late-night show on TBS and apparently they did a skit of his side-kick, Andy Richter, admitting he did all the voice-work in the popular role-playing game Skyrim.
After the jump, check out some of his improve he did during gameplay. Some of it is funny, and some…fails at getting laughter. (more…)
Final Fantasy XIV is going to have some fantastic features. So much so, that Square-Enix has confirmed that the PlayStation 3 has hit some developmental snags because of the size of the game. Because of that, the game’s producer Hiromichi Tanaka, has reasoned why there will be a six month gap between the PC release and the PlayStation.
Come this September, gamers can by the 14th installment of the famed franchise, while PS3 owners have to wait until March 2011. “The main reason was the memory,” Tanaka told VG24 through a translator. “On the PC, they have enormous memory. For PS3, there’s a restriction.”
Although he didn’t detail what he meant by memory because that could range anywhere from RAM to the HDD, he did say the studio is working diligently to resolve the problem.
“They are adjusting the memory size and customizing it; it took longer then we were expecting,” he explained. “But we’re really working hard to bring it out as soon as possible.”
I find it intriguing that the company is going to launch the PC version of the game first, and wait for the PlayStation 3 to arrive months later. I understand Square-Enix looks at how well the PC market responds to an MMO, especially when compared to the consoles. However, this title is a little different. Unlike say, World of Warcraft, which the franchise already had an established PC fan-base and was one of the pivotal reason for its success, Final Fantasy doesn’t have that luxury. I just think by the time the game arrives next year for the PlayStation 3, the hype, however large that is, will be gone.
This makes me wonder what the future of gaming is going to be like. Both Sony and Microsoft have stated that they want this generation of systems to run longer than ever before. If that happens, and all the signs are pointing to that it will, will games start to appear on the PC first because the developer’s imagination will exceed the limitations of home consoles? It appears that this specific gap between the PC and PS3 version could be the start of something.
Like most gamers, I find an annual sequel a little too quick for certain games, but apparently Hothead Games, the makers of the Xbox Live title DeathSpank, feels it’s too long.
The company has just sent out a press release for the sequel to DeathSpank, DeathSank: Thongs of Virtue. That’s right, two months after the acclaimed action-role-playing game was released on both Xbox Live and PSN, the developers are ready to release its sequel. Talk about milking something.
The game, which is scheduled to come out on September 21, is promised to center “on DeathSpank’s journey through a massive war-torn land; explore the North Pole and the high seas to locate six mystical thongs to bring peace and harmony to the universe.”
“A long time ago, nine mystical thongs were planned to bring balance and harmony to the universe, but when marketing got in the way, only six thongs were produced, and the result was disastrous. Granting great power to those who wear them, the thongs corrupted all those they touched–except DeathSpank. DeathSpank must find all six thongs and destroy them once and for all.”
Even with the development of only three months, the studio says it will be “Bigger, longer and harder,” when compared to the original. “We’re taking action RPG fundamentals and adding loads of new creatures, environments, weapons and characters, while continuing to push the envelope with our signature humor,” says Hothead director Vlad Ceraldi.
DeathSpank: Thongs of Virtue will cost $14.99 on PSN and 1200 MS Points.
Eidos boss, Ian Livingstone was able to get a sneak peak at a new Lionhead Studio game, which as yet to be revealed. While Livingstone was sure to sign a bunch of NDAs because of how tight-lipped the project is, he did Twitter a quick description of how felt about the title.
“At Lionhead today. Peter Molyneux gave me a private demo of his ‘secret’ project. Incredibly ambitious and innovative.”
We already new the company has been working on a game that hasn’t been announced, thanks to a job listing over at the company’s website. According to the previous ad, Lionhead was looking for a candidate whose “role involves developing and maintaining the network code of an unannounced title.”
This E3, we expect to see two games already known to be in development, which are Fable III and the Project Natal game Milo and Kate. However, since a demo for this ‘secret title’ was already being shown to people outside Microsoft, I’m assuming a something will be viewable to the public during the videogame convention in June.
I’m doubtful it will be a sequel to other titles likeBlack & White or The Movies, thanks to the vague tweet from Livingstone. I just hope whenever it’s shown for the first time, we aren’t left with more broken promises from Peter Molyneux by the time the game is released. Of course…that it also doubtful.
When EA became the parent company for BioWare, gamers across the universe were relentlessly nervous over the fear their beloved studio would take a hit in quality. Then just a few short days ago, Mass Effect 2 was released and was met with unbelievable reviews from critics and currently holds a 96/100 score on Metacritic. So the brief protest was quickly proven wrong; however the next question was, would EA’s wallet help the developer sell more titles? The answer is yes.
EA just sent out a press release announcing the sequel to the space RPG is “hailed as the 1st blockbuster of 2010,” and they just might be right. According to their numbers, Mass Effect 2 has already sold over 2 million units worldwide. A mighty feat indeed — considering the game came out last Tuesday in the States and today in Europe.
“Mass Effect 2 is poised to be one of the biggest games of 2010,” said Ray Muzyka BioWare’s co-founder. “We could not be more proud of the game’s universal acclaim and early commercial success.”
As a whole, this is great news for the videogame industry. It’s proving even in the economic recovery, games that aren’t already considered established franchises can still sell.
Microsoft held their own press conference during Gamescom to counter Sony‘s big announcements. Peter Molyneux, boss over at Lionhead Studios, took the stage and revealed something great. According to him, the UK based company is already underway developing Fable IIIfor the Xbox 360. Molyneux promises the third installment will be about choice, and the consequences that surround each one made
He went on to tease the audience that there is something wrong with RPGs today and its been an issue ever since the very first title was released in the popular genre. From the sounds of it, he wants to forever change that problem, however, he did not specify exactly what he meant.
After the jump, check out more details about Fable III. (more…)
A French fan site for BioWare‘s Star Wars: The Old Republic, has given a a broad release date for the much anticipated massively-multiplayer online game. According to what they call ‘a reliable source,’ the website is dating BioWare’s next epic adventure for sometime in September of 2010. Basically if this ends up being correct, we’ll be playing The Old Republic in about a years time.
Obviously both LucasArts and BioWare have yet to confirm anything and they haven’t commented on the rumor. September of 2010 does seem like a legitimate number, but that’s kind of the problem. Could this source pick a believable date or is the company really planning to release that month?
Hopefully more concrete evidence will be revealed as GamesCon gets closer.
Rumors had been running around the internet that game designer Warren Spector (Deus Ex) was working on a super secret project with Disney. The rumors started to emerge because Spector’s studio was acquired by Disney in 2007. Then last December, gamasutra suggested that Spector’s studio was indeed developing a “epic Mickey title.”
According to the website, they had received concept art to confirm their reporting, which showed “mockups of the potential game’s environment, including pencil sketches of cities assembled from junk,” as well as other images. In 2008, EGM ran a rumor which speculated the same idea. “Spector’s new Disney project will be a platformer looking to compete with a certain pesky plumber,” wrote Quartermann from the defunct magazine. “And who’s big enough to take on Nintendo’s star? Only the mouse himself,” he added. Meaning whatever game this is going to be, it’ll probably be on the Wii.
Today, internet guru ‘Supererogatory,’ has apparently found these same images that gamasutra saw last year. He also decided to release them, and it looks like the “cat is out of the bag,” to say the least. Up top is a picture of the world famous Epcot, which looks like it’s attached to something (dead whale from Pinocchio?), while being surround by rough seas.
More sketches are available after the jump, and are drawn by Fred Gambino and Gary Glover, and boy do they look incredible. These pictures are posted on their own personal website and they are titled “Epic Mickey.” Coincidence? I think not. After the jump, you’ll see disturbing images of things like a robot Goofy, who has been torn apart. As well as other famous Disney landmarks in places you would have never expected them to be.
Yeah — this is definitely going to be epic. (more…)
So Pokémon used to annoyed the sh*t out of me. When I was younger and working at Gamestop, anything Pokémon was an instant seller. Boy & girls loved the cartoons, games, cards and everything else that had to do with the franchise. If you didn’t love them, you hated them with a passion.
As much as I was irritated by the very presence of Pokémon, I can now appreciate what Nintendo was trying to do. I don’t believe for a moment it was for money, either.
The franchise started in the mid 90s and some of the girls who enjoyed Pokémon were mostly underage, but now they have grownup. Some of these girls are officially over the age of 18 and a select few are even good looking. And some… even like to cosplay — just like the girl up top.