One of the cool things about going to E3, is getting some of the cool exclusive swag. Microsoft was running a cool promotion during the event. If you headed towards the Xbox booth, they had a computer setup, where you would enter in your name and Xbox Live Gamertag. From there, the company promised to send you a trophy that you could download for your Xbox Live Avatar. The add-on was bragging rights to prove others on the Live network that you went to E3.
Although its nothing really special, up top is that trophy.
Armed with leaflets and picket signs, the Salvationists Against Virtual and Eternal Damnation or SAVED for short, protested outside of the LA Convention Center during E3 on Wednesday. They were their protesting EA’s adaptation of Dante Alighieri’s The Inferno, the first part of three in the epic poem The Divine Comedy. They held signs that read, “EA =Electronic ANTI-Chirst”, “Play Dante’s Inferno, Go to Hell”, “Hell is not a game”, “Trade in your Playstaion for a PRAYstation”, “My high score is in Heaven”, and my favorite “JUST SAY infer-NO!!!”.
The group even has their own website to protest the game. WeAreSavedGroup.org outlines the groups message as to why you should not play Dante’s Inferno. But the site is the quintessential ’horrible site’ with no document title, varying text colors and sizes and lots of animated GIFs. And of course the site and the cheesy posters made many wonder if these protesters were actually real.
Unfortunately according to the AP, the protest was staged. Which leads us to ask the question, If a protest is staged are the protesters lying? And if they are lying, will they go to Hell?
Developed by Black Rock Studio and published by Disney Interactive Studios, Split/ Second added a unique twist to racing games. Instead of giving players weapons to kill their enemies with, Split/ Second gives them the ability to set of traps. The games title comes into play when one of these traps is set. When a trap goes off, like an exploding car, you must react in a split second to avoid it. You also only have a split second to set the trap. You must wait until an opponent has an icon over their head, and then you can set the relative trap.
Another interesting thing about the game is the placement of the information on what place you are in, what lap you are on, if you are drifting or drafting. Instead of placing this information at the top of the screen, it is following the cars bumper.
Considering that the demo I played at E3 was only pre-alpha, Black Rock Studios has a solid game in their line-up. Coming out in Spring 2010, you can get Split/ Second on Xbox 360, PS3, or PC.
In an interview with Shane Kim, Microsoft’s corporate VP of strategy and business development, Gamasutra was told that it would be simple to go back into a game and adapt it to work with Project Natal, Microsoft’s upcoming Motion Detecting Controller.
Hopefully publishers will look at it and decide they want to do that… Whether they’ll enhance existing games or use them in games going forward.
To show an example of how a game could be adapted to use Natal, Burnout Paradise was shown. With Project Natal you could simply hold your hands out like you were holding a steering wheel. Kim mentioned how they adapted the functionality into the game,
It’s a great example of just how simple it is to adapt a game… It’s not like we went into the source code (of Burnout Paradise). You can take an existing game, and make it work.
This would defiantly be a huge selling point if developers went back to their games and added Natal support. It would also help companies revitalize past games that may have lost their buzz.
The latest trailer for the newest game in theNeed for Speed franchise, Need for Speed SHIFT, was released this week at E3. The game being developed by Slightly Mad Studios, is a ‘shift’ from the Need for Speed games that you know and love. EA marketing boss Keith Munro told Eurogamer,
The urban underground was a manifestation of style in some past Need for Speed games for sure, but Shift focuses less on these style cues and more on mirroring the driver experience, that athleticism of being in a wickedly-intense race, and what it really feels like to be behind the wheel
The goal of Need for Speed: SHIFT was to be much more like Gran Turismo, to move away from the exagerated driving and try to become as real as possible. One of the major features of the game according to the official description and a representative at E3 is the first-person cockpit view,
Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.
Slightly Mad Studios did not do a bad job with this game, it works well, but it just isn’t Need for Speed. And for my money I would rather buy a game like Project Gotham Racing, Forza, or Gran Turismo. There is a point where a game can become too real. In Need for Speed: SHIFT, when you crash, depending on the severity of the crash a few things will happen. If you are in a light crash your view will turn black and white, and if it is a larger crash your vision will become blurry. This is just annoying and makes it difficult to recover from a crash. Now this wont be a problem for players that are good, but for those casual gamers that just like to go as fast as they can and bump into other cars and walls this game will not be fun.
Again this is not a bad game, it just is not the game that is going to revamp the Need for Speed franchise.
Gametrailers.com has a set of their videos where Chris Lee of Freestyle Games shows off the upcoming DJ Hero with Jamie playing the table. The videos show a detailed view of the turntable controller as well as what it looks like to play through a song. The third video shows how you can use a guitar and the turntable at the same time.
The above video is a developer walk-through of Tekken 6: Bloodline Rebellion. The walk-through focuses on the Tekken Force mode in which you will use a hybrid control system of the normal fighting mode mixed with a free run style to help you get around. In this version of the Tekken Force mode items have been added that you can pick up when you defeat an enemy as well as an online cooperative mode. They have also added a mode that is so large it is almost a small game. In this mode you get to play as the robot Nancy-MI87J rather then against it. The robot Nancy-MI87J had been available in the Arcade versions as a bonus stage but you could only battle against it.
Tekken 6: Bloodline Rebellion will be out this fall on PS3, Xbox 360, and PSP, however the PSP will have its own special mode which has not been announced yet.
In Konami’s upcoming game Saw, you play as Detective David Tapp, where you wake up in an abandoned asylum in one of Jigsaw’s games. You will have to interact with other people that will either help you or try to kill you. You will be fighting for your life while trying to find a way out as well as find out the identity of Jigsaw.
The walk-through shows us some of the traps and puzzles you will encounter. As you search through Jigsaw’s maze you will find clue about why you are there as well as ‘relics’ of past victims.
What many call the best racing simulation of all time, is about to get better. Sony has unveiled the fifth installment of their highly-acclaimed driving game, Gran Turismo.
If you are a fan of the series, the biggest thing that should be glaring to you in the trailer is the car damage. While the franchise has always been known to be incredibly realistic, seeing the car become beat-up was never include with the installments. Though, it was because the developers, Polyphony Digital, didn’t have the talent to visually display damage, it was actually the fault of the car manufactures.
Car companies like Ferrari, refused their automobiles to show what an expansive car would look like if it hit a wall going 100 MPH. They thought it would have been a bad PR move. While we clearly see damage in the trailer, I’m not entirely convinced we’ll see some of the more high-end cars take it.
Another thing that was shown off in the trailer were NASCAR and WRC, further suggesting that Sony has even gained more licenses for their beloved racing franchise.
Yesterday Ubisoft unveiled some game-play of their upcoming game Assassin’s Creed 2. In the sequel to the popular game Assassin’s Creed you play as Ezio, an assassin in 1486 Venice, Italy. The sequel adds more features to help you kill and escape from all those guards. The presentation showed off some of the new ways you can single and multiple enemies. We also get to see one of Leonardo da Vinci’s inventions, a machine that gives you bird like wings, to help you fly around the area. While on the flying machine you can fly low and take out your enemies. We also get to see how Ezio can distract enemies with a smoke bomb. Be sure to watch the entire video to see all of the cool things you will be able to do in Assassin’s Creed 2.