The big technological leap that Rockstar was touting for L.A. Noire was the state-of-the-art facial technology the game provided. The complex feature was to give players a glimpse of how each character was reacting to detectives questions they were providing to non-playable characters. The idea of implementing that element was for a better understanding of if character was lying to you. It was a pretty remarkable to see in person, and it definitely added a different type of value to the game. And it’s something that we hope we see in future Rockstar titles.
If you don’t know, the entire game was motion capture, and because actors were present to represent the characters, there’s a blooper reel. And above is that very clip of the actors screwing up their lines. These bloopers are entertaining, but it’s nothing that you haven’t seen before on a DVD special feature. What is incredible is how the motion capture and the facial technology picked up everything, from actors sticking out their tongue because of dialogue twisting, to their entire face shuttering because of a sneeze, you see everything. (more…)
I doubt anybody on the planet thinks Grand Theft Auto V is not going to be a major blockbuster in entertainment when it’s released for the Xbox 360 and PlayStation 3. Sterne Agee analyst Arvind Bhatia agrees with that notion too.
According to his rough calculation, Grand Theft Auto V will move approximately 18 million copies during the first six months of its launch. Bhatia crunch the numbers in his “hypothetical profitability model,” and concluded that if Take-Two, the game’s publisher,did sell those units they could income about $230 million in operating profit. According to him, Take-Two spent about $137.5 million in developmental cost, which had about a 250 person team working on the project for five years. And in his calculations he expects that Take-Two will spend anywhere from $69 million to $109.3 million in advertising. (more…)
Technically speaking, the 2012 NFL season has yet to be determined, and EA has already announced Madden 14‘s release date, which is on August 27th, 2013. The news comes from the official website which already has a logo and is celebrating 25 years of Madden video-game football.
This is the only information that is available because underneath the logo, it just says “Madden 25 coming soon.” Which I guess means that more details are forthcoming. IGN is suggesting that because it reads “Madden 25 coming soon,” EA is planning on releasing Madden bi-yearly cycle, instead of the typical year-to-year pattern. (more…)
It’s official, we have a solid date. Rockstar Games has finally revealed when Grand Theft Auto V will hit store shelves. And while that’s great news overall, there is a hint of disappointment in the air – you can smell it.
The highly anticipated sequel will be shipped to retailers on September 17, 2013. This is about four months later then what Rockstar was hinting at just a short while ago. And inside the release date statement, Rockstar went out of their way to apologize to their legion of fans expecting to play the highly anticipated sandbox title in the next couple of months. (more…)
During a discussion today on MSNBC, A Republican US Sen. Lemar Alexander of Tennessee, suggested something so outrageous that your head might literally explode. Chuck Todd, the host of the Daily Rundown, ask Sen. Alexander if he would ever support universal background checks on firearms, in wake of the Newtown, Connecticut school-shooting. His answer is so crazy that some people on the far right might think he’s demented. (more…)
It shouldn’t be a shocker to anyone that Rockstar Games has announced Grand Theft Auto 5 for the Xbox 360 and PlayStation 3, but nothing for PC. Rewind a little bit when GTA V was released back in 2008, the Xbox 360 version, along with the PS3, was released eight months before the PC version. I’m assuming the same thing is going to happen for the fifth installment.
Today we get the first credible evidence to suggest that my assumption is correct. The examiner did some investigative work and noticed that senior animator over Rockstar Games, Robert Schacter, has stated that on his LinkendIn profile that he is currently working on animations for Grand Theft Auto 5 on the Xbox 360, PlayStation 3 and PC. (more…)
A big trend in the video-game community is to live broadcast your gaming sessions onto the interwebs. Now, one of the larger websites who allow this types of webcast, Twitch.tv, is teaming up with Activision to allow this feature to work with Xbox Live and PC seamlessly with Call of Duty: Black Ops II. (more…)
Flashback, a 1992 action-platformer, looks to be getting an HD remake, according to a French blog called Gamealive. The site was told by someone inside Ubisoft, who is publishing the title, that the official name of the remake will be called Flashback Origins.
Origins is currently being developed by the studio VectorCell, which is helmed by the original’s creator Paul Cuisset. The only title the studio developed was last year’s downloadable only game Amy. If you haven’t heard of it, that’s understandable because the game was ranked as one of the worst games of 2012 and currently it holds a 33/100 on Metacritic. So that fact is kinda worrisome. (more…)
Just yesterday it was rumored that Disney was closing the Epic Mickey developer Junction Point. While that was confirmed on Tuesday, the Los Angeles Times is now reporting from an anonymous source that Disney’s video game division has laid off about 50 workers, of which are separate from Junction Point shutting down. (more…)
Scott Pilgrim vs. the World: The Game was released as a $10 digital download back in 2010, around the time the film was released. The retro feel, beat em’ up title, was inspired more by the comic than the movie, and was met with positive reviews.
In a strange move, Ubisoft has revealed downloadable content for the year old title. The DLC is slated to be uploaded onto Xbox Live (presumably PSN) next week, and has a price tag of $2 (160 Microsoft Points). The update will finally give owners the chance to play online multiplayer, which was something I didn’t understand why it wasn’t available at launch…two years ago. (more…)