When you leave a theater after watching a film adapted from a videogame, how times have you felt cheated? For me, I can honestly say every single instant. It seems like Gabe Newell, the co-founder of Valve, feels exactly the same way.
While having a conversation with PC Gamer, Newell admitted Hollywood would constantly approach his company and try to convince them to develop a film based off the first Half Life. According to him, the pitches that presented to his company were terrible; furthermore, the film executives were baffled onto why gamers had such a connection to the original story.
“Where we got into this direction was after Half-Life 1 had shipped. There was a whole bunch of meetings with people from Hollywood. Directors down there wanted to make a Half-Life movie and stuff, so they’d bring in a writer or some talent agency would bring in writers, and they would pitch us on their story. And their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of.”
Due to the poor propositions made by Hollywood, Newell feels if a Half-Life film is ever-to-be, then his company would develop the project and not rely on any outside interference.
“That’s when we started saying ‘Wow, the best thing we could ever do is to just not do this as a movie, or we’d have to make it ourselves.’ And I was like, ‘Make it ourselves? Well that’s impossible.’ But the Team Fortress 2 thing, the Meet The Team shorts, is us trying to explore that.”
Making a movie might seem easy, especially if you make high-production videogames; but reality says it’s not. Jordan Mechner, the man who wrote three of the Prince of Persia games, also penned the film adaption. According to critics and fans, one of the bigger problems of the PoP movie was the story, and how it was chaotic — and not in a good way. So even Valve’s passion for Half Life would be in the evident in a film adaption, it doesn’t automatically make it good.
If Newell is ever interested in the possibility of Half Life becoming a summer blockbuster, and at the same time please the fans of the series, he should just hold out until he or the company can have creative control. Instead of relying solely on outside studios. Plus, having there resources would be much more beneficial to them, rather than depending on yourself.
BlobVanDam from youtube must be a HUGE Sonic the Hedgehog enthusiast. So much so, he decided to construct the video above, which is a 3D recreation of the Mushroom Hill Zone stage from 1994′s Sonic & Knuckles, for the Genesis.
Only one word can describe his video: gorgeous. From the detail of the forest, to the sun shining through the trees, it is a shame Sega can’t reproduce this for Sonic’s next adventure. Hell, I’d be happy if they just remade a Sonic title and had it look this attractive.
There is a catch however — this is NOT actually playable. Sadly, it’s just a video and not someone physically playing it in real time. BlobVanDam just animated over the actual game, using 3DS Max and Adobe After Effects. Although, it was time consuming because according to him, it took 2-3 weeks to complete the 47 second clip.
Hopefully Sega take a long look at this video, and maybe one day they’ll develop something that resembles it. But I’m not holding my breath.
Some graffiti artist had a little fun on a bike lane in Portland, OR. According to this news report from KATU, someone plastered symbols which any Mario Kart fan would recognize. I’m not if they’re still there, but according to the clip, the speed booster, arrows, a mushroom, a banana peel and even a invisible star are all painted between N. Cook Ave. & Tillamook Ave. on North Adams Ave.
The reason why anyone would be happy to hear about the remake of GoldenEye for the Nintendo Wii wouldn’t be because of the single player campaign. And it’s definitely not because we get to play as the irresistible Daniel Craig — no, it’s because of the innovative multiplayer mode — well, back in the day it was innovative.
Up top is a new trailer for the ‘enhanced’ remake of Goldeneye, which is being developed by Eurocom, a company best known for some of the poorer James Bond videogames, and published by Activision.
While I’ll certainly play this update of the classic title, I’m not sold it’ll be something I’ll keep on going back too, and for a number of reasons. First, I always felt Perfect Dark was a superior title, which most of you should know is a ‘spiritual sequel’ to Goldeneye. On top of that, I don’t think a gaming studio who brought us such disastrous games like Predator: Concrete Jungle for the PlayStation 2 and Xbox and Spyro: A Hero’s Tale, can recreate a title better than what Rare did 13-years ago for the Nintendo 64.
First I want to write that this came out in November, so if you see it and scream at me because it’s ‘old,’ I don’t care. I’ve talked to several people who use Gmail, many of them in the videogame industry, and they have yet to see this. So I decided to share it with all of you.
If you log into your Gmail account and select the themes tab, and find the ‘High Score’ theme. If you select it, your email will now look like a 8-bit game from the past. What’s even cooler is when it’s the daytime, the top part will show a sun; however, once night fills the actual sky, a moon along with stars will cover your Gmail. But that’s not all.
If you check out the left hand corner where the chat icon is, you’ll notice that it looks like an arcade cabinet. If you choose to chat with someone, a cabinet will appear on the right side, along with a quick animation of a retro-like game on the screen. As you can tell, I’m telling Peter from /film how I feel about him. Also, if you check out the little color icons that let you know if people are online, busy, or offline, now have a Space Invaders look to them.
Overall, I love the look and have officially switched my theme… for good.
Vincent Bocognani designed this terrific shirt above. It’s cleverly titled Historical Reconstitution and shows Mario with Princess Peach, riding Yoshi, but with an obvious realistic take. Is it disturbing? Sure, but at the same time — awesome.
The shirt sells for $18 or you can buy the Hoody for $40, over at threadless.
Cool Stuff is a feature of /gamer. Know of any geekarific creations or cool products which should be featured on Cool Stuff? E-Mail us at email@example.com
One of my favorite things in the culture of videogames is when talented modders who decide to take ‘high-tech’ consoles of the past, and cram them into a small system.
That is exactly what forum user technott did over at ModRetro. He actually created the best Gamecube mod I’ve seen to date; although with one major problem: it can’t run on batteries. That one fact hurts it from being almost perfect; however the design alone makes it worth a post.
I really love how he has to pop-open the screen to insert the disc. Also, having the actual buttons on the bottom of the machine is rather tight and almost makes it look like a authentic system.
The screen below is the back of the unit and as you can tell, he has a Yoshi and Mario sketch in. I really hope he keeps it in black and white and not decide to color it in, that could ruin the classy geeky feel.
After the jump, check out a video and some more pictures.
In 1999, Midway released Hydro Thunder, a powerboat racing game for the arcade, and they later ported the title as a SegaDreamcast launch game. It was known for its over-the-top antics, which felt like Mario Kart on water — but it never got the same recognition as popular Nintendo franchise. Although when it was released, it was praised for its unbelievable virtual waves — which would crash into each other — creating havoc for gamers who raced through the course.
A source inside PAX EAST in Boston, has sent us a snap shot from his phone (picture above), which shows the classic racing game coming to Xbox Live Arcade. Although we have no details because the show has yet to start, we do know that the game is coming to the Microsoft online service, but we’ll have to wait and see if it’s coming to PSN as well.