If you grew up in New England, surely you would know about the American restaurant chain called the Ground Round. As a child it was one of the top places I would wanted to dine. Not because the food was incredible, in fact, it wasn’t great at all. But they had one thing…and that was a small arcade room. I would order my food, and beg my Mom for a few quarters and mash some buttons as my burger was being grilled.
Looking back on it, there were two titles I distinctly remember playing all the time at the ol’ Round, and both titles were developed by Konami, AND both were extremely popular 90′s TV shows. One was Teenage Mutant Ninja Turtles. And the other…the FREAKING The Simpsons. (more…)
Tomorrow is a huge day for anyone waiting for Duke Nukem Forever, especially if they’ve been waiting since it was announced back on April 28, 1997.
By the time the game arrives, it will have been 14 years, 1 month and 17 days since it was confirmed, or even you can even say 445,824,000 seconds, if you want to make it sound like it was a shorter wait.
A lot has changed in the world since 3D Realms had made the infamous revealing of Duke Nukem Forever, and after the jump, we put some facts together as to what has. (more…)
We’ve been hearing for years about a Wii successor, or at the very least the variation of the Wii. Some suggested that it would essentially be an HD version of Nintendo‘s popular white console, yet those rumors have been squashed recently (more…)
When you leave a theater after watching a film adapted from a videogame, how times have you felt cheated? For me, I can honestly say every single instant. It seems like Gabe Newell, the co-founder of Valve, feels exactly the same way.
While having a conversation with PC Gamer, Newell admitted Hollywood would constantly approach his company and try to convince them to develop a film based off the first Half Life. According to him, the pitches that presented to his company were terrible; furthermore, the film executives were baffled onto why gamers had such a connection to the original story.
“Where we got into this direction was after Half-Life 1 had shipped. There was a whole bunch of meetings with people from Hollywood. Directors down there wanted to make a Half-Life movie and stuff, so they’d bring in a writer or some talent agency would bring in writers, and they would pitch us on their story. And their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of.”
Due to the poor propositions made by Hollywood, Newell feels if a Half-Life film is ever-to-be, then his company would develop the project and not rely on any outside interference.
“That’s when we started saying ‘Wow, the best thing we could ever do is to just not do this as a movie, or we’d have to make it ourselves.’ And I was like, ‘Make it ourselves? Well that’s impossible.’ But the Team Fortress 2 thing, the Meet The Team shorts, is us trying to explore that.”
Making a movie might seem easy, especially if you make high-production videogames; but reality says it’s not. Jordan Mechner, the man who wrote three of the Prince of Persia games, also penned the film adaption. According to critics and fans, one of the bigger problems of the PoP movie was the story, and how it was chaotic — and not in a good way. So even Valve’s passion for Half Life would be in the evident in a film adaption, it doesn’t automatically make it good.
If Newell is ever interested in the possibility of Half Life becoming a summer blockbuster, and at the same time please the fans of the series, he should just hold out until he or the company can have creative control. Instead of relying solely on outside studios. Plus, having there resources would be much more beneficial to them, rather than depending on yourself.
BlobVanDam from youtube must be a HUGE Sonic the Hedgehog enthusiast. So much so, he decided to construct the video above, which is a 3D recreation of the Mushroom Hill Zone stage from 1994′s Sonic & Knuckles, for the Genesis.
Only one word can describe his video: gorgeous. From the detail of the forest, to the sun shining through the trees, it is a shame Sega can’t reproduce this for Sonic’s next adventure. Hell, I’d be happy if they just remade a Sonic title and had it look this attractive.
There is a catch however — this is NOT actually playable. Sadly, it’s just a video and not someone physically playing it in real time. BlobVanDam just animated over the actual game, using 3DS Max and Adobe After Effects. Although, it was time consuming because according to him, it took 2-3 weeks to complete the 47 second clip.
Hopefully Sega take a long look at this video, and maybe one day they’ll develop something that resembles it. But I’m not holding my breath.
Some graffiti artist had a little fun on a bike lane in Portland, OR. According to this news report from KATU, someone plastered symbols which any Mario Kart fan would recognize. I’m not if they’re still there, but according to the clip, the speed booster, arrows, a mushroom, a banana peel and even a invisible star are all painted between N. Cook Ave. & Tillamook Ave. on North Adams Ave.
The reason why anyone would be happy to hear about the remake of GoldenEye for the Nintendo Wii wouldn’t be because of the single player campaign. And it’s definitely not because we get to play as the irresistible Daniel Craig — no, it’s because of the innovative multiplayer mode — well, back in the day it was innovative.
Up top is a new trailer for the ‘enhanced’ remake of Goldeneye, which is being developed by Eurocom, a company best known for some of the poorer James Bond videogames, and published by Activision.
While I’ll certainly play this update of the classic title, I’m not sold it’ll be something I’ll keep on going back too, and for a number of reasons. First, I always felt Perfect Dark was a superior title, which most of you should know is a ‘spiritual sequel’ to Goldeneye. On top of that, I don’t think a gaming studio who brought us such disastrous games like Predator: Concrete Jungle for the PlayStation 2 and Xbox and Spyro: A Hero’s Tale, can recreate a title better than what Rare did 13-years ago for the Nintendo 64.