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Archive for the ‘Mobile’ Category

Dragon Quest II Uploaded Onto iOS and Google Play Stores

Dragon Quest II iOS

 

Today, Square Enix has released an iOS and Android version of Dragon Quest II: Luminaries of the Legendary Line, also known as Dragon Warrior here in the US, when it was first released in 1990 for the NES.

 

The publisher did a overhaul with the mobile version, offering simpler controls so players can play one handed. The opened-world RPG can now be played vertical, while the control scheme promises to be “simple and intuitive.” Kinda sounds like Apple marketing, huh?

 

Unlike many apps & games on mobile platforms, Square Enix has completely eliminated that concept for this release. Players just need to spend the initial price of $4.99, and that’s it. No extra dollar for a special weapon or to continue playing.

 

While the press didn’t get review copies, users gave started to voice their opinion on the iOS App Store, and so far it’s been positive. While it’s not many reviews, the mobile version of the classic retro game is currently receiving a five out of five rating.

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Sonic CD Hits iOS, Xbox Live and PSN Tomorrow

An all-time classic and quite possibly the best installment of the series — Sonic CD is being released on multiple platforms tomorrow.

Sega announced the Sega CD version of Sonic will be released on Xbox Live, the PlayStation Network and iOS. Other mobile devices such as Android will have to wait until 2012 before it gets the retro classic in their marketplace. (more…)

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Apple Announces Over 100,000 Apps for the iPhone

Today, Apple has announced that their App Store for the iPhone and iPod Touch has exceeded over 100,000 applications. That number obviously makes both units the largest selection of applications for any platform, and there isn’t a sign of slowdown either. “The App Store has forever changed the mobile gaming industry and continues to improve,” said Travis Boatman, VP of EA Mobile. “With a global reach of over 50 million iPhone and iPod touch users, the App Store has allowed us to develop high quality EA games that have been a huge success with customers.”
It’s hard to argue that Apple won’t be a serious gaming machine in the next year or two. Sure, hardcore gamers argue that both devices will never achieve that goal, Mainly because they hate the control scheme on the unit, but the numbers are starting to prove otherwise. Even companies like Rockstar Games, who are releasing Grand Theft Auto: Chinatown Wars for Apple’s phone and Touch, sees the potential of the portable units. Having them release a flagship title like GTA on the iPhone  and iPod, makes me believe they’ll be doing even more with the device. If it proves to be successful, expect to see even more companies jump onboard with Apple and developed well-known franchises, that even the hardcore gamer would download.
apple logo
Today, Apple has announced that their App Store for the iPhone and iPod Touch has exceeded over 100,000 applications. That number obviously makes both units the largest selection of applications for any platform, and there isn’t a sign of slowdown either. “The App Store has forever changed the mobile gaming industry and continues to improve,” said Travis Boatman, VP of EA Mobile. “With a global reach of over 50 million iPhone and iPod touch users, the App Store has allowed us to develop high quality EA games that have been a huge success with customers.”
It’s hard to argue that Apple won’t be a serious gaming machine in the next year or two. Sure, hardcore gamers argue that both devices will never achieve that goal, Mainly because they hate the control scheme on the unit, but the numbers are starting to prove otherwise. Even companies like Rockstar Games, who are releasing Grand Theft Auto: Chinatown Wars for Apple’s phone and touch units, sees the potential of the portable units. Having them release a flagship title like GTA on the iPhone  and iPod, makes me believe they’ll be doing even more with the devices. If it proves to be successful, expect to see even more companies jump onboard with Apple and developed well-known franchises, that even the hardcore gamer would download.

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Earthworm Jim Coming to XBLA, PSN and WiiWare

earthwormjim

Earthworm Jim is officially ready to make a comeback. Gameloft has inked a deal with Interplay, the original developers of the classic 16-bit game, to bring Earthworm Jim to Xbox Live Arcade, PlayStation Network, WiiWare and mobile phones. When the sidescroller debuted on both the SNES and Genesis, it quickly became a smash hit and even spawned a sequel and a few spin-offs. However, there hasn’t been a new game since 1999.

We are delighted to partner with Interplay to bring Earthworm Jim to multiple downloadable platforms,” said Gonzague de Vallois, senior vice president, Gameloft. “The game, with its humorous and edgy style, is a great fit for today’s gamer who craves a fully immersive experience that is fun and easily accessible. We look forward to delivering a fantastic game.”

The new deal is a bit vague. A press release was sent out, but it made it sound like both companies are planning to bring out the original, and not new installments. If this is true, hopefully the title sells well enough to warrant a brand new incarnation of Earthworm.

Basically, if it ends up being the first Earthworm Jim and you want a new story — make sure you purchase the download. And hopefully we will finally see a new adventure featuring your favorite invertebrate.

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Must See Augmented Reality Shooter

When I think augmented reality videogames, I think about walking around a real world environment but interacting with computer visuals. For the most part, I’m pretty sure most people think closely to the way I do.

A group of programmers over at Georgia Tech have done something a tad different and developed a cool idea for an augmented reality shooter for mobile camera-phones. Although the title has rather basic gameplay mechanics, the team has created something which definitely has potential in the industry.

I’m sure most people have seen some sort of viral campaign for either movies or even videogames, where you hold up a piece of paper in front of a computer webcam. Once you do that, a 3D graphical image appears on the computer display. The technology used for those things, is the basic idea that the Georgia Tech team did with their game called ‘ARhrrrr.’ Although this game is much more interactive.

The story is rather simple. Civilians are trapped inside a small town square, where a zombie invasion has begun. It’s up to the player to shoot and kill the undead, who are terrorizing the town square. The way you do this, is by lying a special paper with images on it, which made for the game, flat on a table. You then grab your camera-phone, and simply point the lens towards the paper and it’ll reveal an interactive 3D world. By moving the phone around the paper, it’ll seem like your flying inside a helicopter overhead the town in a 3D landscape. From there you’ll see swarms of zombies trying to attack people, and its your job to shoot them down by aiming your phone towards an enemy. Pretty awesome stuff.

Check out the developers trailer above.

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GameUniCon: “Largest Video Game Convention in New England” Announced

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Living on the west coast, I really have taken for granted the amount of conventions dedicated to videogames. This side of the country represents some of the biggest and well-known expos in the world like: E3, GDC and even PAX. These shows have thousands of attendees each year, and they seem to grow year-in and year-out. However, for me it wasn’t always easy to access a gaming show.

You see, I grew up in the Boston area, where the local government is trying to lure videogames publishers and expand to the Bay State. Just recently, Penny Arcade announced they will be extend their PAX show to two times a year and one of them will be on the east coast, and Boston is the lucky city to host the show. In a way you can say it was the first major confirmation that Boston is trying to be a focal point for the videogame industry.

While PAX is certainly a welcoming sign that New England could bank on a never-ending industry, the show won’t be the first to entice thousands of gamers to visit the Bay State.

A few years ago, the largest Ebay videogame seller opened an independent game store in Framingham, MA; a suburb just west of Boston. The store, called Game Universe, sells everything from retro gaming machines like the original Atari 2600 and goes all the way to this newest generation. While the concept alone is worth visiting, the store’s owners wanted to make sure their customers also had an incredible experience when they came to explored the outlet as well.

They decided to attach six 50″ plasma screens on the walls around the store and even added 5.1 surround sound to some of them. Each display was capable of playing anything, so if you wanted to experience E.T. on the Atari alone before your friends who were supposed to met you but are running late to play a little Gears of War — it could be done.

Word got around fast and customers started to come into the store just to play games. Management thought it would be a great idea to start-up tournaments, in hopes it would lure even more customers. The theory ended up being successful; the owners had to purchase another eight smaller screens because of the high demand of customers entering exclusively for LAN tournament play.

Over the course of three years, the store has earned some great creditability; they even saw players as far as California come to participate in their gaming tournament. They noticed that gaming tournaments were not just some fad and if done right, could actually be held inside a convention. That is exactly what they are planning as I write.

We have spent the last three years building our local reputation for running pro-level tournaments at Game Universe in Framingham, MA,” said James Jewett co-executive director. “We got to the point where we outgrew our venue so we decided take on a larger event.”

Game Universe has just recently revealed a gaming convention called GameUniCon and will take place at the 20,000 square foot Best Western Royal Plaza in Marlborough, MA. Get this, when the convention opens its doors on August 21st, they won’t close until three days later on the 23rd. That’s right, show organizers have confirmed it will be 24-hours long, and never close until the final day.

After the jump, read more about this newly announced convention. (more…)

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Jack Thompson Included in “Penn & Teller: Bullshit!” Promo Trailer

In February, we told you about how Penn & Teller were going to dedicate a full episode about video games on ‘Penn & Teller: Bullshit!.’ We found out that the episode would try to disprove that videogames were harmful to children. It was also said that everyone’s favorite disbarred lawyer Jack Thompson, would be interviewed on the show and obviously speak out against the gaming industry. A promo trailer was released and it shows Jacko speak briefly and says:

“Grand Theft Auto is the worst assault on children since polio.”

Up top is a promo for season 7, and I guess it’s NSFW because Penn says “Bullshit” several times.

Thanks to gaygamer for the video.

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iPhone 3.0 Software Update is Now Live

Here is a quick note about Apple’s phone. The iPhone 3.0 update has just gone live. For us gamers, the new software upgrade will give access to developers to create games that can be played online. It will also allow gamers to purchase in-game content, which is essentially known asdownloadable content.

The update is roughly 300MB and for me, it only took about 15 minutes to download and install. Although, expect that number to increase as more people find out they can download it.

’3.0′ is also available to iPod Touch owners as well, unfortunately they will have to pay a $9.95 to upgrade their device.

Image source: theiphoneblog

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Doom Resurrection Coming to the iPhone Next Week

We already knew that id Software was bringing their Doom franchise to the iPhone. I suspected it would have been like the Wolfenstein incarnation, where the company developed a great port of the original game, but made it work perfect on the phone. Because of that, I was set to download it as soon as it is was released.

Things have changed a little bit for the mobile first-person shooter and it has turned for the better. Escalation Studios has been working closely with the creator of Doom John Carmack, and they are developing something that follows the events of Doom 3 and not the original classic game. Meaning, this will be a complete new title, and not some remake.

Titled Doom Resurrection, the game is visually inspired by Doom 3, however, it still maintains the classic doom feel, unlike the third installment which came out in 2004.

The controls will also have a overhaul. The game will use both the touch screen and the accelerometer. From what it looks like, players will aim their gun by slightly moving the phone in any direction, while they run and strife by using the touch display.

If you are curious about the game, you won’t have to wait much longer. According to Venturebeat, we should expect to see Doom Resurrection sometime next week.

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E3 09: Need For Speed SHIFT Trailer and Impressions

The latest trailer for the newest game in the Need for Speed franchise, Need for Speed SHIFT, was released this week at E3. The game being developed by Slightly Mad Studios, is a ‘shift’ from the Need for Speed games that you know and love. EA marketing boss Keith Munro told Eurogamer,

The urban underground was a manifestation of style in some past Need for Speed games for sure, but Shift focuses less on these style cues and more on mirroring the driver experience, that athleticism of being in a wickedly-intense race, and what it really feels like to be behind the wheel

The goal of Need for Speed: SHIFT was to be much more like Gran Turismo, to move away from the exagerated driving and try to become as real as possible. One of the major features of the game according to the official description and a representative at E3 is the first-person cockpit view,

Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.

Slightly Mad Studios did not do a bad job with this game, it works well, but it just isn’t Need for Speed. And for my money I would rather buy a game like Project Gotham Racing, Forza, or Gran Turismo. There is a point where a game can become too real. In Need for Speed: SHIFT, when you crash, depending on the severity of the crash a few things will happen. If you are in a light crash your view will turn black and white, and if it is a larger crash your vision will become blurry. This is just annoying and makes it difficult to recover from a crash. Now this wont be a problem for players that are good, but for those casual gamers that just like to go as fast as they can and bump into other cars and walls this game will not be fun.

Again this is not a bad game, it just is not the game that is going to revamp the Need for Speed franchise.

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