Naughty Dog Refuses to Edit Last of Us, In Light of Recent Newtown Shootings
However, that is not stopping the creators of the Last of Us to tone-down the games violent content, in order to please the same groups about.
Neil Druckmann, creative director for The Last of Us, refuses to make adjustments to the violence because he feels it would hinder the game’s experience, along with diluting the storytelling.
“For us, everything in the game is necessary for the story,” said Druckmann in a recent interview. “The reason Ellie is that age and the violence is that brutal is because of what we’re saying with the story. You have to buy into the conflict and desperation these characters live under. If you remove any of those elements, the story suffers, and that’s why we would never do it.”
“For someone like Ellie, because this is the only world she’s ever known, things we would find horrific and that would probably scar us for life are just everyday occurrences for her,” said Druckmann. “She can still, in a way, keep some of her innocence because of that. She pulls the humanity out of Joel, and this is really a coming-of-age story for Ellie.”
Ellie is one of the games protagonists, along with her father Joel. Both characters live in a post-apocalyptic world, and much like books and films that deal with end-of-the-world concepts, they are forced to do things that might be considered offensive to some. And because the game stars a 14-year-old girl, there will be some people that will try to parallel back to school shootings. Undoubtedly, Ellie will most likely kill in order to survive. And with that type of mature narrative, that might be enough ammunition for some leaders to go on television in denounce the violent title.
It’s great to see developers and studios still having a fight in them to do what they feel is right. The Last of Us is not about the violence, it’s not about the killing. The studio behind the game, Naughty Dog, is truly about giving the player a type of storytelling that you cannot get in films or books. Because you control the characters, you’re living a virtual experience. But that’s the key, these leaders and advocacy groups don’t believe that all of us can tell the difference between real life in pixilated life. And that’s stems from the fact that they don’t actually play the game, nor do they understand the industry. They just see the most violent clips that some games have to offer and they automatically come to the conclusion that our minds are incapable of differentiating real-life from fake images on a TV screen.
Thanks to Yahoo!