Remastered Halo to have Kinect Support
Corporate vice president of Microsoft Game Studios, Phil Spencer, confirmed that the remastered version of the original Halo for the Xbox 360 will have some sort of Kinect support.
“We believe that Kinect will be important to all genres of games. Be it racing games with Forza, combat games like Ryse…even games like Halo Anniversary have Kinect integration.”
While I’m not surprised that the Halo remake will include the Kinect in some fashion, I’m just kinda flabbergasted the company didn’t announce this during their E3 press briefing.
Even though this isn’t a new installment on the Halo universe, it’s still a game the core gamer will want, and adding Kinect support and announcing it at E3, would have only helped Microsoft’s cause in convincing the hardcore gamer that the Kinect is something they want — which was a focal point the company was trying to get across during the conference. Because they didn’t speak of this during E3, I’m assuming it won’t drastically change the way Halo is played.
But I’m sure a lot of Halo fans are still wondering what capacity will Kinect work with Halo? While I don’t know, and neither doesn’t anyone else outside Microsoft, I would have to assume we won’t be controlling Master Chief with our hands waving in the air anytime soon.
Most likely the game will support some kind of hybrid, where we’ll still play the shooter with our analog sticks and buttons, but access which guns we want by saying something to the device and maybe opening doors with a hand jester. I can’t imagine Microsoft would attempt anything else, considering how the imperfect controls would feel how and laggy a shooter would handle with the Kinect.
I think that with this announcement, it’s pretty much a sure bet that Halo 4, which was unveiled at E3 and ships next year, will also be getting some kind of Kinect treatment. When or if ever that is confirmed, we’ll let you know.