Microsoft to Improve Xbox Live Communication
Eurogamer is reporting that Microsoft is planning to significantly improve the sound quality of the headset, during an Xbox Live session. The upgrade is to coincide with the launch of Kinect, which Microsoft hopes will change the way we play games forever.
Jerry Johnson, who is the bigwig over at Xbox Live Studios, discussed how the voice communication has never changed since the launch of Xbox Live in 2002.
“The codec we used when we first launched was a low bit rate codec and we stuck with that. We launched and we said we required broadband. We required a 64k connection, which not many people think of as broadband any longer. But that was the minimum requirement to run the service at the time. It’s time for us to move on. Especially if we want to think about broadening – a crackly headset on the top of your head – not what people think of when they talk about popular entertainment.”
With upping the bit rate, Xbox Live members will be able to communicate in a clearer fashion. When the online service made it’s industry changing debut, Microsoft praised how chatting with a friend, while playing over the Internet, sounded almost identical to a cellphone conversation. And that wasn’t an exaggeration. However, that was almost a decade ago, and communication technology has enhanced so much so, that Xbox Live’s sounds fuzzy and outdated
Although the quality of how somebody sounds over the net isn’t a deal breaker for me if I want Live or not, it’s certainly a welcoming overhaul.