Bungie: No Natal Support for Halo: Reach
Since Project Natal and Halo: Reach were announced at this past E3, speculation was right away suggesting that both the game and the peripheral would work together. Even Bungie‘s studio president Harold Ryan chimed in with the Seattle Times and kept the rumors afloat by saying that ‘Reach’ could “absolutely” be “enabled” with Natal. Today, Bungie has shot-down those rumors.
On Bungie‘s weekly update on their site, they teased its fans with a round of “Halo: Reach Mythbusters,” and tried to set the record straight with some of the gossip surrounding the anticipated first-person shooter.
“Truth be told, it’s just a good ole fashioned bug. Bug #15163 to be exact,” Bungie wrote. “Halo: Reach is NOT a Natal title and is being developed expressly with the traditional Xbox 360 controller in mind.”
There you go, the biggest game of the year for the Xbox 360 won’t take advantage of what Microsoft is hoping will be their biggest hardware launch, since they released the Xbox 360 console. It would have been cool to see what a talented developer like Bungie could do with Project Natal and see if they could make a ‘hardcore’ game in-mind with peripheral that has been accused of being a casual game device. With that said, I only think Project Natal games should be made from the ground up, and not be thrown at the last minute just to convince hardcore gamers that should buy it.