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E3 09: Split/ Second Gameplay

Developed by Black Rock Studio and published by Disney Interactive Studios, Split/ Second added a unique twist to racing games. Instead of giving players weapons to kill their enemies with, Split/ Second gives them the ability to set of traps. The games title comes into play when one of these traps is set. When a trap goes off, like an exploding car, you must react in a split second to avoid it. You also only have a split second to set the trap. You must wait until an opponent has an icon over their head, and then you can set the relative trap.

Another interesting thing about the game is the placement of the information on what place you are in, what lap you are on, if you are drifting or drafting. Instead of placing this information at the top of the screen, it is following the cars bumper.

Considering that the demo I played at E3 was only pre-alpha, Black Rock Studios has a solid game in their line-up. Coming out in Spring 2010, you can get Split/ Second on Xbox 360, PS3, or PC.

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